/**
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* 缓动代码来自 https://github.com/sole/tween.js/blob/master/src/Tween.js
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* @see http://sole.github.io/tween.js/examples/03_graphs.html
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* @exports zrender/animation/easing
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*/
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type easingFunc = (percent: number) => number;
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export type AnimationEasing = keyof typeof easingFuncs | easingFunc;
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const easingFuncs = {
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/**
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* @param {number} k
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* @return {number}
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*/
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linear(k: number) {
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return k;
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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quadraticIn(k: number) {
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return k * k;
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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quadraticOut(k: number) {
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return k * (2 - k);
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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quadraticInOut(k: number) {
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if ((k *= 2) < 1) {
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return 0.5 * k * k;
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}
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return -0.5 * (--k * (k - 2) - 1);
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},
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// 三次方的缓动(t^3)
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/**
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* @param {number} k
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* @return {number}
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*/
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cubicIn(k: number) {
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return k * k * k;
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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cubicOut(k: number) {
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return --k * k * k + 1;
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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cubicInOut(k: number) {
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if ((k *= 2) < 1) {
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return 0.5 * k * k * k;
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}
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return 0.5 * ((k -= 2) * k * k + 2);
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},
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// 四次方的缓动(t^4)
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/**
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* @param {number} k
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* @return {number}
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*/
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quarticIn(k: number) {
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return k * k * k * k;
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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quarticOut(k: number) {
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return 1 - (--k * k * k * k);
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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quarticInOut(k: number) {
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if ((k *= 2) < 1) {
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return 0.5 * k * k * k * k;
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}
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return -0.5 * ((k -= 2) * k * k * k - 2);
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},
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// 五次方的缓动(t^5)
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/**
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* @param {number} k
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* @return {number}
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*/
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quinticIn(k: number) {
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return k * k * k * k * k;
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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quinticOut(k: number) {
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return --k * k * k * k * k + 1;
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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quinticInOut(k: number) {
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if ((k *= 2) < 1) {
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return 0.5 * k * k * k * k * k;
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}
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return 0.5 * ((k -= 2) * k * k * k * k + 2);
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},
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// 正弦曲线的缓动(sin(t))
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/**
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* @param {number} k
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* @return {number}
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*/
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sinusoidalIn(k: number) {
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return 1 - Math.cos(k * Math.PI / 2);
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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sinusoidalOut(k: number) {
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return Math.sin(k * Math.PI / 2);
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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sinusoidalInOut(k: number) {
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return 0.5 * (1 - Math.cos(Math.PI * k));
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},
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// 指数曲线的缓动(2^t)
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/**
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* @param {number} k
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* @return {number}
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*/
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exponentialIn(k: number) {
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return k === 0 ? 0 : Math.pow(1024, k - 1);
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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exponentialOut(k: number) {
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return k === 1 ? 1 : 1 - Math.pow(2, -10 * k);
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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exponentialInOut(k: number) {
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if (k === 0) {
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return 0;
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}
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if (k === 1) {
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return 1;
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}
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if ((k *= 2) < 1) {
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return 0.5 * Math.pow(1024, k - 1);
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}
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return 0.5 * (-Math.pow(2, -10 * (k - 1)) + 2);
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},
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// 圆形曲线的缓动(sqrt(1-t^2))
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/**
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* @param {number} k
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* @return {number}
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*/
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circularIn(k: number) {
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return 1 - Math.sqrt(1 - k * k);
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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circularOut(k: number) {
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return Math.sqrt(1 - (--k * k));
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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circularInOut(k: number) {
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if ((k *= 2) < 1) {
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return -0.5 * (Math.sqrt(1 - k * k) - 1);
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}
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return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
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},
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// 创建类似于弹簧在停止前来回振荡的动画
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/**
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* @param {number} k
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* @return {number}
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*/
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elasticIn(k: number) {
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let s;
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let a = 0.1;
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let p = 0.4;
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if (k === 0) {
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return 0;
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}
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if (k === 1) {
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return 1;
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}
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if (!a || a < 1) {
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a = 1;
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s = p / 4;
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}
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else {
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s = p * Math.asin(1 / a) / (2 * Math.PI);
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}
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return -(a * Math.pow(2, 10 * (k -= 1))
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* Math.sin((k - s) * (2 * Math.PI) / p));
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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elasticOut(k: number) {
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let s;
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let a = 0.1;
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let p = 0.4;
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if (k === 0) {
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return 0;
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}
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if (k === 1) {
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return 1;
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}
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if (!a || a < 1) {
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a = 1;
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s = p / 4;
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}
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else {
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s = p * Math.asin(1 / a) / (2 * Math.PI);
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}
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return (a * Math.pow(2, -10 * k)
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* Math.sin((k - s) * (2 * Math.PI) / p) + 1);
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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elasticInOut(k: number) {
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let s;
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let a = 0.1;
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let p = 0.4;
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if (k === 0) {
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return 0;
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}
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if (k === 1) {
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return 1;
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}
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if (!a || a < 1) {
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a = 1;
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s = p / 4;
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}
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else {
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s = p * Math.asin(1 / a) / (2 * Math.PI);
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}
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if ((k *= 2) < 1) {
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return -0.5 * (a * Math.pow(2, 10 * (k -= 1))
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* Math.sin((k - s) * (2 * Math.PI) / p));
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}
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return a * Math.pow(2, -10 * (k -= 1))
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* Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1;
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},
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// 在某一动画开始沿指示的路径进行动画处理前稍稍收回该动画的移动
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/**
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* @param {number} k
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* @return {number}
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*/
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backIn(k: number) {
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let s = 1.70158;
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return k * k * ((s + 1) * k - s);
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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backOut(k: number) {
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let s = 1.70158;
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return --k * k * ((s + 1) * k + s) + 1;
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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backInOut(k: number) {
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let s = 1.70158 * 1.525;
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if ((k *= 2) < 1) {
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return 0.5 * (k * k * ((s + 1) * k - s));
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}
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return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
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},
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// 创建弹跳效果
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/**
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* @param {number} k
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* @return {number}
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*/
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bounceIn(k: number) {
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return 1 - easingFuncs.bounceOut(1 - k);
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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bounceOut(k: number) {
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if (k < (1 / 2.75)) {
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return 7.5625 * k * k;
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}
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else if (k < (2 / 2.75)) {
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return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75;
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}
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else if (k < (2.5 / 2.75)) {
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return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375;
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}
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else {
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return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375;
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}
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},
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/**
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* @param {number} k
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* @return {number}
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*/
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bounceInOut(k: number) {
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if (k < 0.5) {
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return easingFuncs.bounceIn(k * 2) * 0.5;
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}
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return easingFuncs.bounceOut(k * 2 - 1) * 0.5 + 0.5;
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}
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};
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export default easingFuncs;
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