import { PathRebuilder } from '../core/PathProxy';
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import { isAroundZero } from './helper';
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const mathSin = Math.sin;
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const mathCos = Math.cos;
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const PI = Math.PI;
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const PI2 = Math.PI * 2;
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const degree = 180 / PI;
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export default class SVGPathRebuilder implements PathRebuilder {
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private _d: (string | number)[]
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private _str: string
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private _invalid: boolean
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// If is start of subpath
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private _start: boolean
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private _p: number
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reset(precision?: number) {
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this._start = true;
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this._d = [];
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this._str = '';
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this._p = Math.pow(10, precision || 4);
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}
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moveTo(x: number, y: number) {
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this._add('M', x, y);
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}
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lineTo(x: number, y: number) {
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this._add('L', x, y);
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}
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bezierCurveTo(x: number, y: number, x2: number, y2: number, x3: number, y3: number) {
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this._add('C', x, y, x2, y2, x3, y3);
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}
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quadraticCurveTo(x: number, y: number, x2: number, y2: number) {
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this._add('Q', x, y, x2, y2);
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}
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arc(cx: number, cy: number, r: number, startAngle: number, endAngle: number, anticlockwise: boolean) {
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this.ellipse(cx, cy, r, r, 0, startAngle, endAngle, anticlockwise);
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}
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ellipse(
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cx: number, cy: number,
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rx: number, ry: number,
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psi: number,
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startAngle: number,
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endAngle: number,
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anticlockwise: boolean
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) {
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let dTheta = endAngle - startAngle;
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const clockwise = !anticlockwise;
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const dThetaPositive = Math.abs(dTheta);
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const isCircle = isAroundZero(dThetaPositive - PI2)
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|| (clockwise ? dTheta >= PI2 : -dTheta >= PI2);
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// Mapping to 0~2PI
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const unifiedTheta = dTheta > 0 ? dTheta % PI2 : (dTheta % PI2 + PI2);
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let large = false;
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if (isCircle) {
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large = true;
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}
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else if (isAroundZero(dThetaPositive)) {
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large = false;
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}
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else {
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large = (unifiedTheta >= PI) === !!clockwise;
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}
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const x0 = cx + rx * mathCos(startAngle);
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const y0 = cy + ry * mathSin(startAngle);
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if (this._start) {
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// Move to (x0, y0) only when CMD.A comes at the
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// first position of a shape.
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// For instance, when drawing a ring, CMD.A comes
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// after CMD.M, so it's unnecessary to move to
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// (x0, y0).
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this._add('M', x0, y0);
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}
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const xRot = Math.round(psi * degree);
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// It will not draw if start point and end point are exactly the same
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// We need to add two arcs
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if (isCircle) {
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const p = 1 / this._p;
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const dTheta = (clockwise ? 1 : -1) * (PI2 - p);
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this._add(
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'A', rx, ry, xRot, 1, +clockwise,
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cx + rx * mathCos(startAngle + dTheta),
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cy + ry * mathSin(startAngle + dTheta)
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);
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// TODO.
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// Usually we can simply divide the circle into two halfs arcs.
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// But it will cause slightly diff with previous screenshot.
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// We can't tell it but visual regression test can. To avoid too much breaks.
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// We keep the logic on the browser as before.
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// But in SSR mode wich has lower precision. We close the circle by adding another arc.
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if (p > 1e-2) {
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this._add('A', rx, ry, xRot, 0, +clockwise, x0, y0);
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}
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}
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else {
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const x = cx + rx * mathCos(endAngle);
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const y = cy + ry * mathSin(endAngle);
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// FIXME Ellipse
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this._add('A', rx, ry, xRot, +large, +clockwise, x, y);
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}
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}
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rect(x: number, y: number, w: number, h: number) {
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this._add('M', x, y);
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// Use relative coordinates to reduce the size.
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this._add('l', w, 0);
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this._add('l', 0, h);
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this._add('l', -w, 0);
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// this._add('L', x, y);
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this._add('Z');
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}
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closePath() {
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// Not use Z as first command
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if (this._d.length > 0) {
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this._add('Z');
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}
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}
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_add(cmd: string, a?: number, b?: number, c?: number, d?: number, e?: number, f?: number, g?: number, h?: number) {
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const vals = [];
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const p = this._p;
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for (let i = 1; i < arguments.length; i++) {
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const val = arguments[i];
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if (isNaN(val)) {
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this._invalid = true;
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return;
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}
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vals.push(Math.round(val * p) / p);
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}
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this._d.push(cmd + vals.join(' '));
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this._start = cmd === 'Z';
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}
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generateStr() {
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this._str = this._invalid ? '' : this._d.join('');
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this._d = [];
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}
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getStr() {
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return this._str;
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}
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}
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