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package com.ruoyi.utils.gps;
 
import java.awt.geom.Point2D;
import java.util.List;
 
public class GeoTools {
    public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts){
        int N = pts.size();
        boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
        int intersectCount = 0;//cross points count of x 
        double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
        Point2D.Double p1, p2;//neighbour bound vertices
        Point2D.Double p = point; //当前点
        
        p1 = pts.get(0);//left vertex        
        for(int i = 1; i <= N; ++i){//check all rays            
            if(p.equals(p1)){
                return boundOrVertex;//p is an vertex
            }
            
            p2 = pts.get(i % N);//right vertex            
            if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests                
                p1 = p2; 
                continue;//next ray left point
            }
            
            if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)
                if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray                    
                    if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray
                        return boundOrVertex;
                    }
                    
                    if(p1.y == p2.y){//ray is vertical                        
                        if(p1.y == p.y){//overlies on a vertical ray
                            return boundOrVertex;
                        }else{//before ray
                            ++intersectCount;
                        } 
                    }else{//cross point on the left side                        
                        double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y                        
                        if(Math.abs(p.y - xinters) < precision){//overlies on a ray
                            return boundOrVertex;
                        }
                        
                        if(p.y < xinters){//before ray
                            ++intersectCount;
                        } 
                    }
                }
            }else{//special case when ray is crossing through the vertex                
                if(p.x == p2.x && p.y <= p2.y){//p crossing over p2                    
                    Point2D.Double p3 = pts.get((i+1) % N); //next vertex                    
                    if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x
                        ++intersectCount;
                    }else{
                        intersectCount += 2;
                    }
                }
            }            
            p1 = p2;//next ray left point
        }
        
        if(intersectCount % 2 == 0){//偶数在多边形外
            return false;
        } else { //奇数在多边形内
            return true;
        }
    }
}