aijinhui
2023-10-09 fe81b5844ad478a1b909026c9a0b1da6aacfc78f
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import { VectorArray } from '../../core/vector';
import PathProxy from '../../core/PathProxy';
export declare function buildPath(ctx: CanvasRenderingContext2D | PathProxy, shape: {
    points: VectorArray[];
    smooth?: number;
    smoothConstraint?: VectorArray[];
}, closePath: boolean): void;