From 1d2de0f2873c66bf7a9567eb7f2b4bee7330ff6c Mon Sep 17 00:00:00 2001
From: liusuyi <1951119284@qq.com>
Date: Fri, 12 Dec 2025 15:16:12 +0800
Subject: [PATCH] 优化禁飞区距离算法
---
ard-system/src/main/java/com/ard/data/noflyzone/utils/NoFlyZoneUtils.java | 66 ++++++++++++++++++---------------
1 files changed, 36 insertions(+), 30 deletions(-)
diff --git a/ard-system/src/main/java/com/ard/data/noflyzone/utils/NoFlyZoneUtils.java b/ard-system/src/main/java/com/ard/data/noflyzone/utils/NoFlyZoneUtils.java
index b78f29b..26fc38f 100644
--- a/ard-system/src/main/java/com/ard/data/noflyzone/utils/NoFlyZoneUtils.java
+++ b/ard-system/src/main/java/com/ard/data/noflyzone/utils/NoFlyZoneUtils.java
@@ -17,7 +17,7 @@
/**
- * 计算点到多边形的最近距离
+ * 计算点到多边形的最近距离(米)
*/
public static double pointToPolygonDistance(Vertex point, List<Vertex> polygon) {
@@ -33,7 +33,7 @@
Vertex a = polygon.get(i);
Vertex b = polygon.get((i + 1) % n); // 下一点,最后一条边连接第一个点
- double dist = pointToSegmentDistance(point, a, b);
+ double dist = pointToSegmentDistanceHaversine(point, a, b);
minDistance = Math.min(minDistance, dist);
}
@@ -41,45 +41,51 @@
}
/**
- * 计算点到线段的距离
+ * 计算点到线段的距离(米)使用Haversine公式
*/
- public static double pointToSegmentDistance(Vertex p, Vertex a, Vertex b) {
- double x = p.x, y = p.y;
- double x1 = a.x, y1 = a.y;
- double x2 = b.x, y2 = b.y;
+ public static double pointToSegmentDistanceHaversine(Vertex p, Vertex a, Vertex b) {
+ // 将经纬度换算成以 p 点为参考的局部平面米坐标
+ double[] pa = latLonToXY(a, p.y, p.x);
+ double[] pb = latLonToXY(b, p.y, p.x);
+ double[] pp = latLonToXY(p, p.y, p.x);
- double dx = x2 - x1;
- double dy = y2 - y1;
+ double dx = pb[0] - pa[0];
+ double dy = pb[1] - pa[1];
- if (dx == 0 && dy == 0) {
- // A 和 B 是同一个点
- dx = x - x1;
- dy = y - y1;
- return Math.sqrt(dx * dx + dy * dy);
- }
+ double t = ((pp[0] - pa[0]) * dx + (pp[1] - pa[1]) * dy) / (dx * dx + dy * dy);
- // 投影参数 t(0-1之间表示在线段内部)
- double t = ((x - x1) * dx + (y - y1) * dy) / (dx * dx + dy * dy);
-
+ double nearestX, nearestY;
if (t < 0) {
- // 最近点是 A
- dx = x - x1;
- dy = y - y1;
+ nearestX = pa[0];
+ nearestY = pa[1];
} else if (t > 1) {
- // 最近点是 B
- dx = x - x2;
- dy = y - y2;
+ nearestX = pb[0];
+ nearestY = pb[1];
} else {
- // 最近点在线段中间
- double projX = x1 + t * dx;
- double projY = y1 + t * dy;
- dx = x - projX;
- dy = y - projY;
+ nearestX = pa[0] + t * dx;
+ nearestY = pa[1] + t * dy;
}
- return Math.sqrt(dx * dx + dy * dy);
+ double distX = pp[0] - nearestX;
+ double distY = pp[1] - nearestY;
+
+ return Math.sqrt(distX * distX + distY * distY);
}
+ /**
+ * 将经纬度转换为局部平面坐标(米)
+ * originLat、originLon 是参考点,经纬度转换到以参考点为原点的平面坐标
+ */
+ public static double[] latLonToXY(Vertex point, double originLat, double originLon) {
+ double R = 6371000; // 地球半径,单位米
+ double dLat = Math.toRadians(point.y - originLat);
+ double dLon = Math.toRadians(point.x - originLon);
+ double x = R * dLon * Math.cos(Math.toRadians(originLat));
+ double y = R * dLat;
+ return new double[]{x, y};
+ }
+
+
/**
* 判断点是否在多边形内(射线法)
--
Gitblit v1.9.3