## Object Wrappers
The `ObjectWrap` class can be used to make wrapped C++ objects and a factory of wrapped objects.
 - Nan::ObjectWrap
### Nan::ObjectWrap()
A reimplementation of `node::ObjectWrap` that adds some API not present in older versions of Node. Should be preferred over `node::ObjectWrap` in all cases for consistency.
Definition:
```c++
class ObjectWrap {
 public:
  ObjectWrap();
  virtual ~ObjectWrap();
  template 
  static inline T* Unwrap(v8::Local handle);
  inline v8::Local handle();
  inline Nan::Persistent& persistent();
 protected:
  inline void Wrap(v8::Local handle);
  inline void MakeWeak();
  /* Ref() marks the object as being attached to an event loop.
   * Refed objects will not be garbage collected, even if
   * all references are lost.
   */
  virtual void Ref();
  /* Unref() marks an object as detached from the event loop.  This is its
   * default state.  When an object with a "weak" reference changes from
   * attached to detached state it will be freed. Be careful not to access
   * the object after making this call as it might be gone!
   * (A "weak reference" means an object that only has a
   * persistent handle.)
   *
   * DO NOT CALL THIS FROM DESTRUCTOR
   */
  virtual void Unref();
  int refs_;  // ro
};
```
See the Node documentation on [Wrapping C++ Objects](https://nodejs.org/api/addons.html#addons_wrapping_c_objects) for more details.
### This vs. Holder
When calling `Unwrap`, it is important that the argument is indeed some JavaScript object which got wrapped by a `Wrap` call for this class or any derived class.
The `Signature` installed by [`Nan::SetPrototypeMethod()`](methods.md#api_nan_set_prototype_method) does ensure that `info.Holder()` is just such an instance.
In Node 0.12 and later, `info.This()` will also be of such a type, since otherwise the invocation will get rejected.
However, in Node 0.10 and before it was possible to invoke a method on a JavaScript object which just had the extension type in its prototype chain.
In such a situation, calling `Unwrap` on `info.This()` will likely lead to a failed assertion causing a crash, but could lead to even more serious corruption.
On the other hand, calling `Unwrap` in an [accessor](methods.md#api_nan_set_accessor) should not use `Holder()` if the accessor is defined on the prototype.
So either define your accessors on the instance template,
or use `This()` after verifying that it is indeed a valid object.
### Examples
#### Basic
```c++
class MyObject : public Nan::ObjectWrap {
 public:
  static NAN_MODULE_INIT(Init) {
    v8::Local tpl = Nan::New(New);
    tpl->SetClassName(Nan::New("MyObject").ToLocalChecked());
    tpl->InstanceTemplate()->SetInternalFieldCount(1);
    Nan::SetPrototypeMethod(tpl, "getHandle", GetHandle);
    Nan::SetPrototypeMethod(tpl, "getValue", GetValue);
    constructor().Reset(Nan::GetFunction(tpl).ToLocalChecked());
    Nan::Set(target, Nan::New("MyObject").ToLocalChecked(),
      Nan::GetFunction(tpl).ToLocalChecked());
  }
 private:
  explicit MyObject(double value = 0) : value_(value) {}
  ~MyObject() {}
  static NAN_METHOD(New) {
    if (info.IsConstructCall()) {
      double value = info[0]->IsUndefined() ? 0 : Nan::To(info[0]).FromJust();
      MyObject *obj = new MyObject(value);
      obj->Wrap(info.This());
      info.GetReturnValue().Set(info.This());
    } else {
      const int argc = 1;
      v8::Local argv[argc] = {info[0]};
      v8::Local cons = Nan::New(constructor());
      info.GetReturnValue().Set(Nan::NewInstance(cons, argc, argv).ToLocalChecked());
    }
  }
  static NAN_METHOD(GetHandle) {
    MyObject* obj = Nan::ObjectWrap::Unwrap(info.Holder());
    info.GetReturnValue().Set(obj->handle());
  }
  static NAN_METHOD(GetValue) {
    MyObject* obj = Nan::ObjectWrap::Unwrap(info.Holder());
    info.GetReturnValue().Set(obj->value_);
  }
  static inline Nan::Persistent & constructor() {
    static Nan::Persistent my_constructor;
    return my_constructor;
  }
  double value_;
};
NODE_MODULE(objectwrapper, MyObject::Init)
```
To use in Javascript:
```Javascript
var objectwrapper = require('bindings')('objectwrapper');
var obj = new objectwrapper.MyObject(5);
console.log('Should be 5: ' + obj.getValue());
```
#### Factory of wrapped objects
```c++
class MyFactoryObject : public Nan::ObjectWrap {
 public:
  static NAN_MODULE_INIT(Init) {
    v8::Local tpl = Nan::New(New);
    tpl->InstanceTemplate()->SetInternalFieldCount(1);
    Nan::SetPrototypeMethod(tpl, "getValue", GetValue);
    constructor().Reset(Nan::GetFunction(tpl).ToLocalChecked());
  }
  static NAN_METHOD(NewInstance) {
    v8::Local cons = Nan::New(constructor());
    double value = info[0]->IsNumber() ? Nan::To(info[0]).FromJust() : 0;
    const int argc = 1;
    v8::Local argv[1] = {Nan::New(value)};
    info.GetReturnValue().Set(Nan::NewInstance(cons, argc, argv).ToLocalChecked());
  }
  // Needed for the next example:
  inline double value() const {
    return value_;
  }
 private:
  explicit MyFactoryObject(double value = 0) : value_(value) {}
  ~MyFactoryObject() {}
  static NAN_METHOD(New) {
    if (info.IsConstructCall()) {
      double value = info[0]->IsNumber() ? Nan::To(info[0]).FromJust() : 0;
      MyFactoryObject * obj = new MyFactoryObject(value);
      obj->Wrap(info.This());
      info.GetReturnValue().Set(info.This());
    } else {
      const int argc = 1;
      v8::Local argv[argc] = {info[0]};
      v8::Local cons = Nan::New(constructor());
      info.GetReturnValue().Set(Nan::NewInstance(cons, argc, argv).ToLocalChecked());
    }
  }
  static NAN_METHOD(GetValue) {
    MyFactoryObject* obj = ObjectWrap::Unwrap(info.Holder());
    info.GetReturnValue().Set(obj->value_);
  }
  static inline Nan::Persistent & constructor() {
    static Nan::Persistent my_constructor;
    return my_constructor;
  }
  double value_;
};
NAN_MODULE_INIT(Init) {
  MyFactoryObject::Init(target);
  Nan::Set(target,
    Nan::New("newFactoryObjectInstance").ToLocalChecked(),
    Nan::GetFunction(
      Nan::New(MyFactoryObject::NewInstance)).ToLocalChecked()
  );
}
NODE_MODULE(wrappedobjectfactory, Init)
```
To use in Javascript:
```Javascript
var wrappedobjectfactory = require('bindings')('wrappedobjectfactory');
var obj = wrappedobjectfactory.newFactoryObjectInstance(10);
console.log('Should be 10: ' + obj.getValue());
```
#### Passing wrapped objects around
Use the `MyFactoryObject` class above along with the following:
```c++
static NAN_METHOD(Sum) {
  Nan::MaybeLocal maybe1 = Nan::To(info[0]);
  Nan::MaybeLocal maybe2 = Nan::To(info[1]);
  // Quick check:
  if (maybe1.IsEmpty() || maybe2.IsEmpty()) {
    // return value is undefined by default
    return;
  }
  MyFactoryObject* obj1 =
    Nan::ObjectWrap::Unwrap(maybe1.ToLocalChecked());
  MyFactoryObject* obj2 =
    Nan::ObjectWrap::Unwrap(maybe2.ToLocalChecked());
  info.GetReturnValue().Set(Nan::New(obj1->value() + obj2->value()));
}
NAN_MODULE_INIT(Init) {
  MyFactoryObject::Init(target);
  Nan::Set(target,
    Nan::New("newFactoryObjectInstance").ToLocalChecked(),
    Nan::GetFunction(
      Nan::New(MyFactoryObject::NewInstance)).ToLocalChecked()
  );
  Nan::Set(target,
    Nan::New("sum").ToLocalChecked(),
    Nan::GetFunction(Nan::New(Sum)).ToLocalChecked()
  );
}
NODE_MODULE(myaddon, Init)
```
To use in Javascript:
```Javascript
var myaddon = require('bindings')('myaddon');
var obj1 = myaddon.newFactoryObjectInstance(5);
var obj2 = myaddon.newFactoryObjectInstance(10);
console.log('sum of object values: ' + myaddon.sum(obj1, obj2));
```